![]() An owl's Flyby ability means it won't be vulnerable to opportunity attacks while doing the last step of flying away (which is why you might prefer that form of familiar over something else). As was discussed in this previous question, a character doesn't need to stay next to the enemy after using the Help action for their ally to get advantage on an attack. The owl familiar can approach to within 5 feet of the enemy, use the Help action, then fly away. Owl uses the Help action, rogue uses the Attack action If your DM requires in-character commands, these situations might get a little weird or difficult to reproduce. However, at another table, the DM required that anything the familiar did on its turn had to be the result of a telepathic command issued in-character on my own turn. For example, at one table, the DM let me just control the familiar as I would my own character. You need to discuss with the DM about how to handle the commands given the familiar. There is one final consideration here, and I have played this both ways. Talk to your DM about commands and narrative. If the target has a turn between the Owl's turn and your own, the owl is vulnerable to melee attacks from the target while waiting for your turn. Your turn, you attack with Sneak Attack.Owl uses Ready action to fly away from the target after you attack.Owl flies to within five feet of target.This method only works if your target does not take its turn between your owl's turn and your own. If your Owl is immediately before you in the order, you can make the attack on your turn. ![]() You won't feel like you're missing out on Extra Attack when you use Ready, because unlike fighters, your secret sauce works even when it isn't your turn. This tactic can be made even better by having the owl use the Help action when it reaches the target, giving you advantage on your attack. Then on your owl's turn, the owl flies to the target, triggering your readied attack with Sneak Attack, then flies away. On your turn, you use the Ready action to make your attack, with trigger "my owl is within five feet of my target". ![]() This method allows you to do exactly what you're trying to do. Use your action to Ready an attack for the Owl's flyby, and have the owl use Help. Let's say I'm in solo combat with two enemies and the initiative order is Enemy 1->Owl familiar->Enemy 2-Me.Ĭan I both get sneak attack by having the owl within 5 feet of my target and have the owl avoid attacks of opportunity? If so, how and when do I do it? Like, if the familiar has a lower initiative roll than I do, does the familiar hold its action until my turn, and then do a flyby of my opponent, and then I attack? Or does the familiar do a flyby when its turn comes and then I just keep that in mind when I attack? Or am I misunderstanding flyby and it's actually movement rather than action? What I can't figure out is exactly how all the pieces fit together given that the familiar acts on its own initiative. I know that if the familiar is within 5 feet of an enemy I as a rogue can use Sneak Attack if I hit that enemy, and I know that the flyby ability means an owl familiar doesn't provoke opportunity attacks. I'm coming from a 5e campaign where there were house rules for a lot of things, including familiars, and I'm trying to understand exactly how an Arcane Trickster would use an Owl familiar's Flyby ability for Sneak Attack. ![]()
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